The Belgrade city section was expanded to include a smuggling gang for whom the corrupt customs official was a front man. I added a hard man police officer as an enforcer, and a builder and his workmen as leg men. The builders yard was a storehouse for antiques.

The smuggling ring made use of a network of contacts who brought antiques to Belgrade from the interior. Amongst these was a travelling gypsy band from the Oraszac area who supplement their income with the occasional find from the haunted forest.

Allow PCs to run around Belgrade looking for odd pieces of statuary. Eventually they will ask the correct questions and make contact with the smugglers. They can learn that numerous Byzantine pieces come out of the Oraszac region. Library research can also discover the history of the area, supplemented with extras (see below). Give them the name of the headman of the gypsy band, which at the time of PC involvement is spending the summer in Oraszac.

Oraszac (and the locale in general) is an excellent setting for a classical horror story in the 'Hammer House of Horror' mode. It is isolated from the surrounding civilisation, a wee bit backward, full of ignorant peasants (although not really), has a sole priest in the village and has a general haunted air.

In this treatment, at the time of Fenalik's involvement in the Crusades, Oraszac was the 'stamping ground' of a decadent dispossessed noble, Lord Broszc. From a shunned castle deep in the forest, Broszc and his army terrorized the surrounding countryside in a classic 'Seven Samurai' fashion. Fenalik and his band of Knights (who did not know of Fenalik's true nature) journeyed through the region and felt duty-bound to deal with Broszc. They persuaded Fenalik to come with them, as he was the only member of the group who didn't feel inclined to teach Broszc the error of his ways.

The other Knights may be from any background. As an added twist I had two of them from a Teutonic Order (which credentials Fenalik assumes in Paris prior to his incarceration) and two of them from the Hospitallers.

(A note on vampires. Fenalik the Knight was able to move around in daylight in full armour, with only an eye slit in his helmet allowing light in. By keeping to the shadows and taking great care his regenerative powers would be able to cope with the damage. This idea comes from Brian Lumley who suggests that the Ferenczy vampire fought at the walls of Constantinople (or Jerusalem?) and was only discovered when he and his thralls went raping and pillaging.)

The arrival of the Knights in Oraszac and the subsequent events are detailed in manuscripts held at the church and in the journal of one of the dead Knights, to be found in his empty grave, merely a headstone with an appropriate inscription, hidden in a corner of the churchyard.

In summary: The Knights secretly observe Broszc, who, it transpires, is the priest of a Satanic cult (actually a Shub Niggurath cult which has survived in the area since the time of the Slavic witches).

Brosz makes a habit of taking sacrifices for his goddess, performing them at the dark of the moon. Fenalik is quite taken by the rapacious Broszc and his ways, as they are similar to the early pagan cults of Fenalik's pre-vampire days. He betrays his fellow Knights to Broszc, they are ambushed and one knight escapes, having been left for dead. The rest are killed in battle or used as sacrifices. The surviving Knight is discovered by villagers, who nurse him back to health. In the meantime, Fenalik has infected Broszc with his vampire egg and moved on to his next atrocity.

When the surviving Knight returns to a semblance of health, he spies on the newly-vampirised Broszc. He takes the advice of the superstitious villagers who collect silver trinkets for him. The village smith uses the peasants silver trinkets and the Knights silver coinage to place a coating of silver on the Knight's broadsword. Bedecked in garlic the Knight goes off to kill Broszc, and is never seen again.

The catch: Broszc wasn't killed but severely injured. He has spent hundreds of years in a coma whilst healing. He awakes in the late 1800's to find the area practically unchanged. During his sleep he has become a full vampire. He begins to prey on the local peasants, who have handed down folk-tales of the evil Lord Broszc. Nobody believes the occasional story from the region. By the 1920's Broszc has a small group of vampire thralls to serve him in his ruined castle. He has formed a Shub Niggurath fertility cult which includes a few dozen peasants as worshippers.

The peasants are split 50/50 in their attitude to this dark cult which has recently regained popularity in the region. The older and wiser peasants know a little about the meetings that occur in the forest, and they know enough to string garlic over their doors and windows. The local priest places no stock in these superstitions, and so far his stories of pagan witch-cults have been ignored by his superiors.

The Simulacrum is actually in the possession of the gypsies. Their wise-woman has held it for many years, passing it along to the next in line. They believe it is a charm of great power. PCs can be tipped off to its presence by its effect on the health of the less-healthy gypsies. If they ask, the PCs can learn that the Simulacrum was traded by another gypsy band years ago, who got it from a Napoleonic soldier. The gypsies will only give it up if the PCs rescue the gypsy chieftains daughter who was taken in the night.

Enter the PCs looking for a piece of the Simulacrum. There are many sources of rumour around Oraszac, particularly the gypsies. My PCs spent time with the gypsies. One male PC fell in love with a cute gypsy girl. Naturally she was taken by Broszc as the next sacrificial victim. Cue plot based around the old movie 'Captain Kronos, Vampire Hunter'.

This scenario gives the PCs the opportunity to learn a little more about the Simulacrum, medieval history, vampires etc. If they are diligent and clever they may even make the connection with the traitor Knight, who is detailed in the moldy journal. They have directions to the forest grove where sacrifices take place and to the ruined castle wherein Broszc lairs.

Lord Broszc and his thralls must be handled carefully. By making Broszc a recently reborn vampire you can justify giving him slightly lower power levels than Fenalik. Fenalik himself will be most intrigued by the return to the area, and if you like he can provide off-stage assistance to the PCs should they choose to emulate the noble Knights and attempt to put down the Satanic cult (sic). The blood is the life, and what better than vampire blood, especially for a leper?

By the end of this section your PCs should be loaded down with gypsy charms, crossbows with silver dipped quarrels, garlic strings etc. They will be better prepared for dealing with vampires, which frees the Keeper to play Fenalik as an exceedingly vicious and cunning opponent.